Tuesday, August 5, 2014

Sketches

A few sketches using photo references from the past few days. I'm constantly trying to balance what I'm working on, focusing on animation, having a few side projects, and getting some sketching in. Hopefully I'll be posting sketches fairly regularly at least. Animations I SHOULD be posting more, but I have so many WIPs and don't know which I'll be finishing and I feel awkward posting them.


Monday, July 28, 2014

Saturday, July 19, 2014

Mortimer Jitters

I felt like animating a creature, and this little guy is pretty fun! Still in blocking, and I'm not sure what I want to do with the little ball thing yet.


Thursday, July 10, 2014

Actually posting something!

It has been way too long since I last posted anything and I really need to work on that. Here's some animations I've been working on a bit! Not yet finished, some are still blockouts, but they're coming along. 

I've been pretending Stewart is a superhero and making things he might do as such, so the first two animations are a takeoff and landing, because he can fly. Also, he can shoot energy blasts. I'll be putting those into the rapid punching one, and there's a blockout for a charging mega blast. 

Also, he can walk and run I guess.


Sunday, May 11, 2014

Snow Country for Cold Men

So I've been busy working on my thesis, and here it is! It's been a long and difficult project, and there's plenty I'd go back and change and fix now, but I learned so much about animation, rendering, cinematography, story, and more along the way! It'll be nice to have time to just do small animations for a while though!



Thursday, April 17, 2014

Arrogance!

Started a new animation, currently still in blocking. Captain America has been on my mind recently, so a Red Skull voice clip will be super fun to do!


Sunday, April 6, 2014

Streams of War

This was the finished version of the 11 Second Club entry for last month. I think one of my problems is that I worry too much about the rendering and setting that I don't focus as much as I should on the animation, so that's something I'll have to take into account going forward.